Protoss why upgrade armor




















Any advice on getting into adbo…. Playing StarCraft well without…. Customize Sidebar Post a Reply. Is there any reason armor is almost always preferred over shields? Is armor preferred over shields purely because of the cost? But since the patch unless I'm doing something really zealot heavy or hitting a timing say against marine only or something like that I prefer the shield. In addition to regenerating it also helps your building and non ground units.

Before it used to double the research cost and now they are a lot closer. Also against Terrain it's really bad against EMP. For other match-ups it's probably at least worth looking at. However Armor is probably still going to end up being better because of the fact that you tank more with zealots. Shields will regenerate, "hull" damage on Protoss units is the only damage in SC2 that cannot be healed through any means except in team games , but the biggest reason why Armor is better is because of Zealots, especially with Guardian Shield.

EDIT: ninjad. The 1 base armor is the main thing. Although there are some factors that can push shields over armor. The obvious one is shields regen.

If you're going blink stalkers, for instance, if you play it like most do, you'll be pulling them away as soon as your shields are low, and if the battle goes long enough you'll even get some good regen going, making shields obviously very strong.

Also, of course archons are extremely strong with shield upgrades, being that they have a shit ton of shield health, but no base armor. Also the units they are strong against lings, mutas are units which are greatly effected by armor read:the stats. For final battles where there's no chance of retreat, armor is probably superior to shields. And of course, against terran, emp. Shields are better than armor against Zerg.

Against mutalisks shields are far superior due to the mechanics of the bounce damage and because they make your cannons more resilient, while against roaches the difference between armor and shields is so miniscule it's pretty irrelevant. Pretty crazy. Il use marines for an example. In a fantasy situation that would probably very rarely happen but what people would really really love to see when they are opening double forge - terran doesnt realise how early you got your upgrades or your chronoboost numbers, and you are able to chain chrono and attack just before his finishes.

It is to Marines do 6 damage. Guardian shield lowers that to 4 damage. See the difference now? In SOME PvZ games, shield upgrades are great, and they are underused right now, it probably shouldnt become the standard, but it should be an option, but in PvT, upgrading shields before armor against bio is kinda stupid with zealots having twice as much HP as they have Shields, 1 base armor, and of course the existance of EMP.

Not saying you guys are wrong, but I haven't seen much discussion about how it affects air play. Phoenix in particular, against zerg. Given the strength of pheonix play, given the strength of zealot archon, given the vulnerability of cannons in PvZ versus mutas I think shields are definitely worth a hard look.

Armor ups were much cheaper and continue to be a bit cheaper at a time in the game where gas is the limiting resource. Taking a fast third means armour can be worth it but off two base you can't.

Between blink, twilight council, robo units, stalkers and attack upgrades its too much to get shield. In PvZ most protoss prioritize attack upgrades before anything else. In PvT attack and armor double ups are more effective for the bulk of your army - chargelots. So armor is generally a late game thing or something you get after you have so much gas income the cost relative to the unit composition you want to make is negligent for shield upgrades. Gonna experiment with that later today :D.

The rest of your army will pull back when zealots are down, so no shield damage will be applied to be regenerated. As you can see, shield upgrades cost almost twice as much as ground or air armor upgrades. General Protoss Tips: You should generally always build your first pylon and gateway at your choke point. The galactic story of intrigue and cosmic warfare that culminated in StarCraft II: Legacy of the Void began years ago, in the far reaches of the Milky Way.

StarCraft 2 controls Protoss technology upgrade 15 shortcuts 0. This makes them important in the late-game when Zerglings with adrenal upgrade are mass produced. The Protoss race excels at timing attacks that hit in the early portion of the mid-game. Story Campaign. Replaces: Tech Lab, Reactor. Starcraft — Is all research needed to reach top tier upgrades in Starcraft 2. Starcraft 2 Demo. If you haven't yet experienced the intense strategic combat of StarCraft II: Wings of Liberty, you can get into the action with the newly released Starcraft 2 Demo.

Featuring the first three missions of the single-player campaign, as well as unlimited access to skirmish mode as the terrans versus an A. The longer any individual unit survives, the more it … Another good general Protoss strategy is getting out fast upgrades.

Let's learn a very easy, beginner friendly protoss build order! While different Fast Upgrades. Upgrades are really important in StarCraft and you should definitely upgrade it to gain advantage in many matchups when you come to mid- to lategame. Unit choices are even more crucial for them, for one simple reason: every protoss unit is relatively expensive, so you better produce the right units at the right time ; Damage dealt by incoming attacks is reduced by the amount of armor so that every point of armor reduces the damage received by one point.

The standard opening build against zerg, the forge fast expand FFE , is a specific type of ramp defense that allows protoss players to expand early and keep pace with their zerg opponents.

Karax, Vorazun, Alarak and Fenix gain the ability to research warp gates from the structure. It is therefore vital to know what Starcraft 2 Protoss buildings produce what units, upgrades and researches to provide … Terran, Zerg, or Protoss — the galaxy is yours to conquer.

We believe this change could encourage more thoughtful positioning of Stalkers as well as force earlier Photon Cannons, both of which detract from the power of the Protoss' primary army. Build your second pylon, and maybe even a few more buildings at your choke point. Place your first pylon so its power field covers the entire choke point of your natural expansion, but leave space in front of it to place structures.

This is in my opinion even more true for Protoss. Do I have to get all of the possible Zerg and Protoss research in every mission of the Wings of Liberty campaign in order to get the top-level upgrades?

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Graviton Catapult. The first four interceptors are launched at a cooldown of. Category : Protoss Upgrades. Hidden category: Pages with hard coded colors. Contact Us Send an email Chat with us Contact. This page was last edited on 28 October , at Licenses for other media varies. Researched from: Forge. Upgrades the damage dealt by Protoss ground units.

Further upgrades the damage dealt by Protoss ground units. Maximizes the damage dealt by Protoss ground units. Researched from: Cybernetics Core. Further upgrades the damage of Protoss air units.

Maximizes the damage of Protoss air units. Further upgrades the armor of Protoss ground units. Maximizes the armor of Protoss ground units. Further upgrades the armor of Protoss air units.

Maximizes the armor of Protoss air units. Upgrades the shields for all Protoss units and structures.



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